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Amiga Plus 1995 #5 & #6
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000227_owner-lightwave-l _Sat Jan 21 10:54:47 1995.msg
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id KAA07146; Sat, 21 Jan 1995 10:20:38 -0800
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To: lightwave-l@netcom.com
Subject: ScreamerNet Bugs
From: dan.bloomfield@mercopus.com (Dan Bloomfield)
Message-ID: <754.2.uupcb@mercopus.com>
Date: Sat, 21 Jan 95 00:00:00 -0500
Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734
Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield)
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
I thought I would post a couple of bugs I have encountered in the Alpha
version of ScreamerNet. The biggest pain is that the Alpha version does
not correctly support shadowmapping. Scenes with shadowmapping tend to
exit with application errors after a number of frames. The exact number
of frames seems to be dependent on overall scene size and the resolution
rendered at so I would guess that the rendering kernel is not handling
the ram used to calculate the shadow map properly. Also both the MIPS
and Alpha SN's seem to still have a problem with cloned objects. A scene
I was rendering with cloned objects had some of them not rendered on
both versions although an Amiga rendered the scene fine. Brad Peebler at
NewTek said he thought that bug had been fixed but there apparently are
still problems at least under certain conditions. I thought I would post
to save other people the numerous hours it took me to figure out these
problems.
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